;------------------------------------------------------------------------------------------------
[wpn_ak102]:identity_immunities,weapon_probability,default_weapon_params,wpn_ak102_sounds
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\ak-74"
scheduled                                = off
cform                                    = skeleton
parent_section                           = wpn_ak102

class                                    = WP_AK74
slot                                     = 2
animation_slot                           = 2
ef_main_weapon_type                      = 2
ef_weapon_type                           = 8
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

inv_grid_height                          = 2
inv_grid_width                           = 5
inv_grid_x                               = 20
inv_grid_y                               = 18
inv_name                                 = st_wpn_ak102
inv_name_short                           = st_wpn_ak102
description                              = st_wpn_ak102_descr

kind                                     = w_rifle
inv_weight                               = 3.2
cost                                     = 26690
repair_type                              = rifle_5
weapon_class                             = assault_rifle

hud                                      = wpn_ak102_hud
visual                                   = dynamics\weapons\wpn_ak102\wpn_ak102.ogf
position                                 = -0.026, -0.175, 0.0
orientation                              = 0, 0, 0
fire_point                               = 0, 0.218, 0.656
fire_point2                              = 0, 0.161, 0.583
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.26, -0.11, 0.25
strap_orientation                        = -15, -9, 110
ph_mass                                  = 4

flame_particles                          = weapons\generic_weapon05
smoke_particles                          = weapons\generic_shoot_00
grenade_flame_particles                  = weapons\generic_weapon01

shell_point					             = 0, 0.216, 0.174
shell_dir					             = 0.0, 0.0, 0.4
shell_particles				             = weapons\556x45

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 5
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_ak102, up_gr_seconab_ak102, up_gr_thirdab_ak102, up_gr_fourtab_ak102, up_gr_fifthab_ak102
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_ak74u
upgr_icon_x                              = 0
upgr_icon_y                              = 600
upgr_icon_width                          = 300
upgr_icon_height                         = 100

fire_modes                               = 1, -1
ammo_class                               = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad
ammo_elapsed                             = 30
ammo_mag_size                            = 30
startup_ammo                             = 90

scopes                                   = ac10632, eot, 1p29, kobra, ps01, acog
scope_status                             = 0
scope_zoom_factor                        = 0

silencer_name                            = wpn_sil_atg
silencer_status                          = 2
silencer_x                               = 225
silencer_y                               = 12
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
silencer_smoke_particles                 = weapons\generic_shoot_00

grenade_class                            = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_status                  = 0
launch_speed                             = 0

hit_impulse                              = 23
hit_power                                = 0.49, 0.49, 0.49, 0.49
hit_type                                 = fire_wound
fire_distance                            = 1000
bullet_speed                             = 850
rpm                                      = 600
rpm_empty_click                          = 200

use_aim_bullet                           = false
time_to_aim                              = 0.0 ;  3.0
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
reload_dof                               = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion                       = 4.7
fire_dispersion_base                     = 0.49
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.005
misfire_start_condition                  = 0.7 ;  0.78
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.1
misfire_end_prob                         = 0.11

condition_queue_shot_dec                 = 0.0008
condition_shot_dec                       = 0.0008

cam_return                               = 0
cam_relax_speed                          = 12
cam_dispersion                           = 0.762
cam_dispersion_frac                      = 1.1
cam_dispersion_inc                       = 0.0675
cam_max_angle                            = 37.0
cam_max_angle_horz                       = 37.0
cam_step_angle_horz                      = 1.10
zoom_cam_relax_speed                     = 12
zoom_cam_dispersion                      = 0.732
zoom_cam_dispersion_frac                 = 1.0
zoom_cam_dispersion_inc                  = 0.0525
zoom_cam_max_angle                       = 37.0
zoom_cam_max_angle_horz                  = 37.0
zoom_cam_step_angle_horz                 = 1.00

PDM_disp_accel_factor                    = 1.655
PDM_disp_base                            = 0.8
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 1.65

cam_relax_speed_ai                       = 120.75
zoom_cam_relax_speed_ai                  = 360
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 0
kill_msg_y                               = 28
kill_msg_width                           = 84
kill_msg_height                          = 28


[wpn_ak102_hud]:hud_base
item_visual                              = anomaly_weapons\wpn_ak102\wpn_ak102_hud.ogf
attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

item_position                            = 0, 0, 0
item_orientation                         = 0, 0, 0

hands_position                           = -0.065, -0.15, 0.1
hands_position_16x9                      = -0.065, -0.15, 0.1
hands_orientation                        = 2, 2, 0
hands_orientation_16x9                   = 2, 2, 0

aim_hud_offset_pos                       = -0.09066, 0.0614, -0.25
aim_hud_offset_pos_16x9                  = -0.09066, 0.0614, -0.25
aim_hud_offset_rot                       = 0.0395, 0.035, 0.00048
aim_hud_offset_rot_16x9                  = 0.0395, 0.035, 0.00048

gl_hud_offset_pos                        = 0, 0, 0
gl_hud_offset_pos_16x9                   = 0, 0, 0
gl_hud_offset_rot                        = 0, 0, 0
gl_hud_offset_rot_16x9                   = 0, 0, 0

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

anm_hide                                 = ak102_holster
anm_idle                                 = ak102_idle
anm_idle_aim                             = ak102_idle_aim
anm_idle_aim_moving                      = ak102_idle_moving, idle, 0.75
anm_idle_aim_moving_crouch               = ak102_idle_crouch
anm_idle_moving                          = ak102_idle_moving
anm_idle_moving_crouch                   = ak102_idle_crouch
anm_idle_sprint                          = ak102_idle_sprint
anm_reload                               = ak102_reload, reload
anm_reload_empty                         = ak102_reload_empty, reload_empty
anm_shots                                = ak102_shoot, shoot
anm_show                                 = ak102_draw

shell_bone                               = gilza
shell_dir                                = 0, 1, 0
shell_point                              = 0, 0, 0

fire_bone                                = muzzle
fire_bone2                               = wpn_body
fire_point                               = 0, 0, 0
fire_point2                              = 0, 0, 0

;------------------------------------------------------------------------------------------------
[wpn_ak102_ac10632]:wpn_ak102
1icon_layer                              = ac10632
1icon_layer_x                            = 82
1icon_layer_y                            = -12

inv_weight                               = 3.315

hud                                      = wpn_ak102_ac10632_hud
visual                                   = dynamics\weapons\wpn_ak102\wpn_ak102_ac10632.ogf


[wpn_ak102_ac10632_hud]:wpn_ak102_hud
item_visual                              = anomaly_weapons\wpn_ak102\wpn_ak102_ac10632_hud.ogf

hands_position                           = -0.065, -0.15, 0.1
hands_position_16x9                      = -0.065, -0.15, 0.1
hands_orientation                        = 2, 2, 0
hands_orientation_16x9                   = 2, 2, 0

aim_hud_offset_pos                       = -0.0905,0.04081,-0.3
aim_hud_offset_pos_16x9                  = -0.0905,0.04081,-0.3

;------------------------------------------------------------------------------------------------
[wpn_ak102_acog]:wpn_ak102
1icon_layer                              = acog
1icon_layer_x                            = 81
1icon_layer_y                            = -11

inv_weight                               = 3.55

hud                                      = wpn_ak102_acog_hud

scope_status                             = 0
scope_zoom_factor                        = 20

zoom_rotate_time                         = 0.25


[wpn_ak102_acog_hud]:wpn_ak102_hud,hud_low_interia
item_visual                              = anomaly_weapons\wpn_ak102\wpn_ak102_acog_hud.ogf

hands_position                           = -0.065, -0.15, 0.1
hands_position_16x9                      = -0.065, -0.15, 0.1
hands_orientation                        = 2, 2, 0
hands_orientation_16x9                   = 2, 2, 0

aim_hud_offset_pos                       = -0.091156, 0.034643, -0.31
aim_hud_offset_pos_16x9                  = -0.091156, 0.034643, -0.31
aim_hud_offset_rot                       = 0.026, 0.0356, 0.0
aim_hud_offset_rot_16x9                  = 0.026, 0.0356, 0.0


;------------------------------------------------------------------------------------------------
[wpn_ak102_eot]:wpn_ak102
1icon_layer                              = eot
1icon_layer_x                            = 81
1icon_layer_y                            = -9

inv_weight                               = 3.5

hud                                      = wpn_ak102_eot_hud
visual                                   = dynamics\weapons\wpn_ak102\wpn_ak102_eot.ogf


[wpn_ak102_eot_hud]:wpn_ak102_hud
item_visual                              = anomaly_weapons\wpn_ak102\wpn_ak102_eot_hud.ogf

hands_position                           = -0.065, -0.15, 0.1
hands_position_16x9                      = -0.065, -0.15, 0.1
hands_orientation                        = 2, 2, 0
hands_orientation_16x9                   = 2, 2, 0

aim_hud_offset_pos                       = -0.09022,0.03621,-0.3
aim_hud_offset_pos_16x9                  = -0.09022,0.03621,-0.3

;------------------------------------------------------------------------------------------------
[wpn_ak102_1p29]:wpn_ak102
1icon_layer                              = 1p29
1icon_layer_x                            = 62
1icon_layer_y                            = -4

inv_weight                               = 4.1

hud                                      = wpn_ak102_1p29_hud
visual                                   = dynamics\weapons\wpn_ak102\wpn_ak102_1p29.ogf

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_1p29
scope_zoom_factor                        = 15

zoom_rotate_time                         = 0.25


[wpn_ak102_1p29_hud]:wpn_ak102_hud
item_visual                              = anomaly_weapons\wpn_ak102\wpn_ak102_1p29_hud.ogf

hands_position                           = -0.052, -0.152, 0.1655
hands_position_16x9                      = -0.052, -0.152, 0.1655
hands_orientation                        = 0.55, 2.39, 0.15
hands_orientation_16x9                   = 0.55, 2.39, 0.15

aim_hud_offset_pos                       = -0.1001, 0.068, -0.3
aim_hud_offset_pos_16x9                  = -0.1001, 0.068, -0.3
aim_hud_offset_rot                       = 0.042, 0.0091, -0.0115
aim_hud_offset_rot_16x9                  = 0.042, 0.0091, -0.0115

anm_hide                                 = ak102_holster
anm_idle                                 = ak102_idle
anm_idle_aim                             = ak102_idle_aim
anm_idle_aim_moving                      = ak102_idle_moving, idle, 0.75
anm_idle_aim_moving_crouch               = ak102_idle_crouch
anm_idle_moving                          = ak102_idle_moving
anm_idle_moving_crouch                   = ak102_idle_crouch
anm_idle_sprint                          = ak102_idle_sprint
anm_reload                               = ak102_reload, reload
anm_reload_empty                         = ak102_reload_empty, reload_empty
anm_shots                                = ak102_shoot, shoot
anm_show                                 = ak102_draw

shell_bone                               = wpn_body
shell_dir                                = 0, 1, 0
shell_point                              = 0.028, 0.078, 0.113

fire_bone                                = wpn_body
fire_bone2                               = wpn_body
fire_point                               = 0, 0.042782, 0.441726
fire_point2                              = 0.0, -0.011, 0.553

;------------------------------------------------------------------------------------------------
[wpn_ak102_kobra]:wpn_ak102
1icon_layer                              = kobra
1icon_layer_x                            = 77
1icon_layer_y                            = 0

inv_weight                               = 3.6

hud                                      = wpn_ak102_kobra_hud
visual                                   = dynamics\weapons\wpn_ak102\wpn_ak102_kobra.ogf


[wpn_ak102_kobra_hud]:wpn_ak102_1p29_hud
item_visual                              = anomaly_weapons\wpn_ak102\wpn_ak102_kobra_hud.ogf

aim_hud_offset_pos_                      = -0.0975,0.024900,-0.3
aim_hud_offset_pos_16x9                  = -0.09847,0.02441,-0.3
aim_hud_offset_rot                       = 0.021,0.0065,-0.0025
aim_hud_offset_rot_16x9                  = 0.021,0.0065,-0.0025

;------------------------------------------------------------------------------------------------
[wpn_ak102_ps01]:wpn_ak102
1icon_layer                              = ps01
1icon_layer_x                            = 41
1icon_layer_y                            = -2

inv_weight                               = 3.8

hud                                      = wpn_ak102_pso1_hud
visual                                   = dynamics\weapons\wpn_ak102\wpn_ak102_pso1.ogf

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_crosshair_pso1
scope_zoom_factor                        = 15


[wpn_ak102_pso1_hud]:wpn_ak102_1p29_hud
item_visual                              = anomaly_weapons\wpn_ak102\wpn_ak102_pso1_hud.ogf

